UPDATED 10:45 EST / DECEMBER 26 2014

Warcraft designer wants gaming to be an Olympic sport

PC GamingFormer Blizzard Entertainment Chief Creative Officer and World of Warcraft lead designer Rob Pardo made a bold statement this week when he said that e-sports should be considered for inclusion into the Olympic Games.

“I think the way that you look at e-sports is that it’s a very competitive skillset and you look at these professional gamers and the reflexes are lightning quick and they’re having to make very quick decisions on the fly,” Pardo said in an interview with the BBC.

Pardo was a designer on several of Blizzard’s most successful games, including a few that have been extremely popular in the e-sports industry such as StarcraftWarcraft III: Reign of Chaos, and Starcraft: Broodwar.

Starcraft and its successor Starcraft II have seen tremendous support among e-sports tournaments, especially in South Korea where top level Starcraft players receive product endorsements and Starcraft tournaments draw crowds in the tens of thousands.

 

Defining sports

 

Pardo realizes that his idea might be met with some skepticism.

“If you want to define sport as something that takes a lot of physical exertion, then it’s hard to argue that video games should be a sport,” Pardo said. “But at the same time, when I’m looking at things that are already in the Olympics, I start questioning the definition.”

Pardo did not call out any sports in particular, but he pointed out that competitive gaming requires incredibly mental agility, with players reaching over 300 “actions per minute.”

But there are many other forms of competition that require strong mental ability and strategy that are also not included in the Olympic lineup. Chess, for example, is not included in the games despite popular support and being officially considered a sport by the International Olympic Committee.

But chess is not a visually exciting game, which is one thing that Pardo says e-sports would offer to the Olympic games, which have received lower viewer numbers over the last few years.

“You can do whatever you want with the graphics, you can make it be really exciting and competitive,” Pardo said.

Competitive e-sports offer several spectating features that entice audiences in ways that some traditional sports do not. Because the playing field is virtual, it can be viewed from any angle, and spectators can see players’ actions that their competitors cannot.


Since you’re here …

… We’d like to tell you about our mission and how you can help us fulfill it. SiliconANGLE Media Inc.’s business model is based on the intrinsic value of the content, not advertising. Unlike many online publications, we don’t have a paywall or run banner advertising, because we want to keep our journalism open, without influence or the need to chase traffic.The journalism, reporting and commentary on SiliconANGLE — along with live, unscripted video from our Silicon Valley studio and globe-trotting video teams at theCUBE — take a lot of hard work, time and money. Keeping the quality high requires the support of sponsors who are aligned with our vision of ad-free journalism content.

If you like the reporting, video interviews and other ad-free content here, please take a moment to check out a sample of the video content supported by our sponsors, tweet your support, and keep coming back to SiliconANGLE.