Eve Valkyrie devs: “The first five years of VR are going to be madness”
Icelandic game studio CCP Games, which is probably best known as the creator of Eve Online, is on the ground floor of the new virtual reality boom with its space dogfighting sim Eve: Valkyrie, but the studio is still cautious about the near future of VR and gaming.
“[We have] a 10-year plan,” Hilmar Pétursson, CEO of CCP Games, told Polygon in an interview during the studio’s Eve Fanfest event in Iceland. “We have taken the view that the first five years are going to be very slow and they’re going to be very chaotic, and a lot of things are going to change and a lot of things are going to fail. But in the second five years, then we’re going to see a rapid expansion like we’ve never seen before. But it’s going to take five years from this year to sort itself out.”
“Is there a lot of hardware [right now]? It’s all based on what people are expecting, and I’ve seen people are expecting a lot of hardware this year, but we never expected that. We had the expectation of the first five years of VR are going to be madness, and we’re going to structure ourselves to find success in that madness.”
Part of that structuring plan seems to involve taking advantage of both powerful, expensive PC virtual reality headsets like Rift as well as less powerful, less costly mobile VR devices like Samsung Gear VR.
For example, while Eve: Valkyrie is the CCP’s flagship VR title, releasing on Oculus Rift, HTC Vive, and even PlayStation VR, it is not the studio’s only VR product. CCP has also released Eve: Gunjack, an arcade shooter that is available on both high-end VR systems like the Rift as well as the smartphone-powered Gear VR.
This diversity is a fairly new model for CCP, which until recently has been primarily dedicated to the ongoing development of its nearly 13-year-old MMO, Eve Online.
Image courtesy of CCP hf
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