Consortium: The Tower hits Fig campaign goal mostly thanks to investment backers
Indie roleplaying game Consortium: The Tower has successfully reached its campaign goal on crowdfunding platform Fig, but there is something a little unusual about the breakdown of who backed the game: it was overwhelmingly funded by investors rather than standard backers.
Fig is a unique crowdfunding platform that allows users to support games in one of two different ways. The first is essentially the same method used by platforms like Kickstarter, where users earn leveled backer rewards based on how much money they give to the campaign. The second method allows users to act as unaccredited investors in the campaign, making them eligible to earn royalties off of the finished product.
It is not unusual for a large number of Fig users to give money as investors rather than standard backers. For example, nearly half of the funds for Psychonauts 2 came from investors, but the proportion of investors in Consortium: The Tower was even higher, accounting for roughly 71 percent of its total funds.
“Fig has given us a way to empower our fans, the people who fuel our passion to make unique, original and innovative videogames,” Gregory MacMartin, CEO of Consortium: The Tower developer Interdimensional Games, said in a statement. “Our backers and Fig’s investors have given life to Consortium: The Tower, and we’re excited to continue the next chapter in [main character] Bishop Six’s story.”
Surprisingly, even at 71 percent, Consortium: The Tower does not have the highest proportion of investors out of Fig’s successful campaigns. That title actually goes to the recently funded Jay and Silent Bob: Chronic Blunt Punch, with more than 73 percent of its funding coming from investors.
Image courtesy of Interdimensional Games Inc
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