World of Warcraft creative lead Rob Pardo joins Unity as an advisor
Unity Technologies has announced that World of Warcraft Chief Creative Officer Rob Pardo will be joining the game engine company as a creative advisor.
Pardo is a veteran of the video game industry, and he has worked on several highly successful and influential games in his time at Blizzard Entertainment, including Warcraft III: Reign of Chaos, World of Warcraft, and more recently Hearthstone: Heroes of Warcraft.
One of Pardo’s first project at Unity will be a global tour of Unity developers, where he will meet with game makers and discuss ways they can use the engine to improve their games.
“We’re proud of our relationship with Rob and and we’re setting up the tour so that many Unity developers will have the chance to meet Rob, and talk about game design,” Unity CEO John Riccitiello said in a statement. “Rob will meet developers in North America, Europe, and Asia to discuss creative process, game design, industry trends, and keys to making successful games.”
Pardo explained that the tour is a way for him to share his experiences and insights with game designers, and he is excited about getting the chance to meet with other game creators.
“After years steeped in the games business, my passion remains the same at its core: I love games, discussing design and creative process and I find it fascinating to see how different people work differently,” Pardo said. “We’re seeing a new golden age of games currently with an amazing catalog of games, with more breadth and diversity than ever before; there’s something for everyone. Whether you’re into hardcore AAA shooters, deep strategy games, quirky platformers, or more avant garde indie fare, it’s an embarrassment of riches.”
Pardo also credited Unity as one of the factors behind the incredible success of Hearthstone: Heroes of Warcraft.
“Hearthstone was a bit of an experiment for us,” Pardo told GamesBeat. “It was a small team of around 15 people for most of development, so while bigger than some indie studios, it was a pretty major departure for Blizzard. Unity allowed a lot of flexibility and efficiency that made it possible for a team that size to create a really polished, complex, and ultimately fun game together without having to explode the core team’s size.”
Image credit: Rob Pardo / Unity
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