EA creates its own competitive gaming division headed by Peter Moore
Electronic Arts Inc has announced the formation of a new competitive gaming division that will be tasked with building up esports support for the publisher’s vast array of games.
“For many of you, the passion for games is defined by competition – a relentless focus on being the best, and leaving your mark on the games you love,” EA CEO Andrew Wilson wrote in announcement on the company’s website. “It fuels many of the amazing things we see from millions of you playing EA games each day. As this passion continues to grow, we’re committed to creating even more opportunities for you to connect and compete.”
Wilson explained that EA’s new competitive gaming division will focus on supporting three main pillars (via ea.com):
- Competition – To create highly-engaging competitive experiences with our games, officially supported by Electronic Arts.
- Community – To celebrate, connect and grow our community of players across all levels of expertise.
- Entertainment – To develop live events and broadcasting that bring the spectacle of competition to millions of people around the world.
Leading the new division will be company COO Peter Moore, who will serve as Executive Vice President of the competitive gaming division in addition to his current role.
“There is no one better in our industry to lead this new effort than Peter,” Wilson said. “He was an early pioneer in championing competitive gaming programs, such as the FIFA Interactive World Cup and the EA SPORTS Challenge Series, and Peter’s personal passions for the player experience, sports and competition, make him a tremendous leader for this new division. Peter’s team will partner with our development studios, marketers and publishing teams to bring this new platform to life.”
While none of EA’s games match the esports fervor of games like League of Legends, the publisher does own an immense library of game IPs, including some of the biggest franchises in gaming like Battlefield and FIFA.
EA has been accused in the past of watering down the complexity of some of its games in favor of mass appeal, such as with the recent release of Star Wars Battlefront. Battlefront has been criticized for its lack of depth, making it a poor candidate for competitive gaming.
The publisher’s new competitive gaming division could be seen an answer to that sort of sentiment.
photo credit: IMG_0331 via photopin (license)
Since you’re here …
… We’d like to tell you about our mission and how you can help us fulfill it. SiliconANGLE Media Inc.’s business model is based on the intrinsic value of the content, not advertising. Unlike many online publications, we don’t have a paywall or run banner advertising, because we want to keep our journalism open, without influence or the need to chase traffic.The journalism, reporting and commentary on SiliconANGLE — along with live, unscripted video from our Silicon Valley studio and globe-trotting video teams at theCUBE — take a lot of hard work, time and money. Keeping the quality high requires the support of sponsors who are aligned with our vision of ad-free journalism content.
If you like the reporting, video interviews and other ad-free content here, please take a moment to check out a sample of the video content supported by our sponsors, tweet your support, and keep coming back to SiliconANGLE.