UPDATED 18:17 EDT / APRIL 07 2009

Top 25 Apple Apps Downloaded – Games and Play Dominate

The Apple App store is amazing.  Having an app on the iPhone is like owning a consumer.  It’s a brand managers dream.  I think that iPhone apps are far more valuable than Facebook apps.

Comscore just released the top 25 Apple Apps.

A review of the top 25 most heavily penetrated apps illustrates the importance of gaming to devices like the iPod Touch and the iPhone. Twelve out of the 25 most popular mobile apps were games, including classics like Hangman and Pac-man, and more non-conventional titles like Cube Runner and Crazy Penguin Catapult. Among non-gaming applications, Stylem Media’s “Backgrounds” applications had the highest installed base, followed closely by the top social networking applications: Facebook and MySpace Mobile.

Top 25 Apps by Penetration of Apple App Users

February 2009

Total U.S. – Home/Work/University Locations

Source: comScore Apple App Store Report

Application

Penetration of Installs

Category

Developer

Tap Tap Revenge

32%

Games

Tapulous, Inc.

Backgrounds

27%

Entertainment

Stylem Media

Touch Hockey: FS5

26%

Games

FlipSide5, Inc.

Facebook

26%

Social Networking

Facebook, Inc.

Pac-Man

24%

Games

Namco

iBowl

24%

Games

SGN

MySpace Mobile

23%

Social Networking

MySpace.com

Google Earth

22%

Travel

Google Inc.

Labyrinth

22%

Games

Codify AB

Pandora

21%

Music

Pandora Media, Inc.

AIM

19%

Social Networking

AOL

Flashlight

19%

Utilities

John Haney

Virtual Zippo Lighter

18%

Lifestyle

Moderati Inc. and Zippo Manufacturing Co.

Movies

18%

News

Flixster

Hangman

18%

Games

Jamsoft

Bubblewrap

18%

Entertainment

Orsome Software Ltd.

Lightsaber Unleashed

17%

Entertainment

Lucasfilm Ltd

Shazam

17%

Music

Shazam Entertainment Ltd.

Mazefinger

16%

Games

ngmoco

Cube Runner

16%

Games

Andy Qua

Sol Solitaire

15%

Games

Smallware LLC

Crazy Penguin Catapult

15%

Games

Digital Chocolate Inc.

Topple

15%

Games

ngmoco

Sudoku

14%

Games

Mighty Mighty Good Games

Remote

13%

Entertainment

Apple

My Angle:  The market is early and will move from games and play to serious business or user value-oriented products.  It’s facinating to watch how our offline lives are starting to really show up on the iPhone.  A common thread on all the most successful app be it business or play – engaging formats.


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